Hotfix v0.21.3.4

โœ… Changes

  • Added more spellbooks as rare treasure chest loot, and widened the mystery fish spellbook pool
  • Skewers now require a deeper crossing of the fire before they flip which side faces the flame
  • Customers no longer take damage from hunger or thirst
  • Slightly reduced base body smoothness
  • Character rim lighting is now gated by the main directional light, so characters no longer rim light while in shadow
  • Burned enemy bodies now drop their items. Stackables drop as floating droppables, and non-stackables drop on the floor
  • You can now pay attribute giver NPCs to remove the specific attribute they gave you
  • Increased ambient occlusion across the game
  • The lab outfit is now slightly shinier

๐Ÿ”ง Fixes

  • Improved controller inventory placement, selection lifecycle, and navigation targets
  • Improved controller selection indicator placement on the cooking, fishing, bait picker, and tutorial screens
  • The controller select indicator will no longer stay on screen after cooking and fishing screens close
  • Fixed the virtual cursor appearing while the cooking and fishing screens own the controller
  • Reopening the inventory on controller now resumes the selection of the last selected inventory slot
  • Fixed inventory context placement teardown after a successful placement
  • DualShock 4 controller glyph selection now works properly
  • Fixed recipe books welding to your hand after being consumed straight from the world
  • Fixed the cooking reveal presentation outliving the cook it belonged to
  • Employee simulation now persists correctly, with compressed snapshots and obsolete data reclaimed from existing saves
  • Fixed employee simulation checkpoints being lost when loading a different save
  • Fixed sleeping customers not being returned to the pool correctly
  • Improved AI pathfinding reliability, including pooled path handling, movement layer tags, and step height
  • Fixed stale navmesh tile after a shop plot rescan
  • Remote clients will now properly receive Fishing mastery XP
  • Droppable spawning is now authoritative on dedicated servers
  • Fixed the Eat This achievement not triggering on consumable hits to child colliders
  • Removed duplicate spellbook attribute requirements, and enforced elemental attribute compatibility
  • Fixed first hit projectile damage on optimized items and trees
  • Fixed the inventory drag comparison tooltip collapsing
  • Ultra shadows now stay on Ultra in the graphics options
  • Fixed incompatible particle GPU instancing
  • Fixed several item placement issues
  • Fixed an issue preventing some cooked food such as Cooked Pork from being used as fishing bait
  • Fixed various disconnect issues
  • Oven cooks left stranded in older saves can be recovered
  • Cleaning weapons such as the mop can no longer cause melee crimes to employees
  • Filled holes in the terrain in the crater and off the south coast
  • One investor outfit colorway is no longer too shiny, and corrected smoothness on several other materials
  • Fixed a case where the fake rock in the jail dead drop quest would not respawn when saving and loading at specific times during the quest
  • Corrected guaranteed armor affix matching on crafted armor sets
  • Legacy unfuelled ovens now open the fuel picker instead of cancelling an active craft
  • Ambient occlusion is no longer lost when video settings initialize before the post process volume
  • The player reaction camera will no longer clip through character colliders
  • Fixed double bloom
  • Fixed floor tile tag mismatch notifications
  • Characters should no longer move through the ground while in the cheaper movement mode
  • Fixed needs item tags being removed accidentally