Published |
โ
Changes
- Added more spellbooks as rare treasure chest loot, and widened the mystery fish spellbook pool
- Skewers now require a deeper crossing of the fire before they flip which side faces the flame
- Customers no longer take damage from hunger or thirst
- Slightly reduced base body smoothness
- Character rim lighting is now gated by the main directional light, so characters no longer rim light while in shadow
- Burned enemy bodies now drop their items. Stackables drop as floating droppables, and non-stackables drop on the floor
- You can now pay attribute giver NPCs to remove the specific attribute they gave you
- Increased ambient occlusion across the game
- The lab outfit is now slightly shinier
๐ง Fixes
- Improved controller inventory placement, selection lifecycle, and navigation targets
- Improved controller selection indicator placement on the cooking, fishing, bait picker, and tutorial screens
- The controller select indicator will no longer stay on screen after cooking and fishing screens close
- Fixed the virtual cursor appearing while the cooking and fishing screens own the controller
- Reopening the inventory on controller now resumes the selection of the last selected inventory slot
- Fixed inventory context placement teardown after a successful placement
- DualShock 4 controller glyph selection now works properly
- Fixed recipe books welding to your hand after being consumed straight from the world
- Fixed the cooking reveal presentation outliving the cook it belonged to
- Employee simulation now persists correctly, with compressed snapshots and obsolete data reclaimed from existing saves
- Fixed employee simulation checkpoints being lost when loading a different save
- Fixed sleeping customers not being returned to the pool correctly
- Improved AI pathfinding reliability, including pooled path handling, movement layer tags, and step height
- Fixed stale navmesh tile after a shop plot rescan
- Remote clients will now properly receive Fishing mastery XP
- Droppable spawning is now authoritative on dedicated servers
- Fixed the Eat This achievement not triggering on consumable hits to child colliders
- Removed duplicate spellbook attribute requirements, and enforced elemental attribute compatibility
- Fixed first hit projectile damage on optimized items and trees
- Fixed the inventory drag comparison tooltip collapsing
- Ultra shadows now stay on Ultra in the graphics options
- Fixed incompatible particle GPU instancing
- Fixed several item placement issues
- Fixed an issue preventing some cooked food such as Cooked Pork from being used as fishing bait
- Fixed various disconnect issues
- Oven cooks left stranded in older saves can be recovered
- Cleaning weapons such as the mop can no longer cause melee crimes to employees
- Filled holes in the terrain in the crater and off the south coast
- One investor outfit colorway is no longer too shiny, and corrected smoothness on several other materials
- Fixed a case where the fake rock in the jail dead drop quest would not respawn when saving and loading at specific times during the quest
- Corrected guaranteed armor affix matching on crafted armor sets
- Legacy unfuelled ovens now open the fuel picker instead of cancelling an active craft
- Ambient occlusion is no longer lost when video settings initialize before the post process volume
- The player reaction camera will no longer clip through character colliders
- Fixed double bloom
- Fixed floor tile tag mismatch notifications
- Characters should no longer move through the ground while in the cheaper movement mode
- Fixed needs item tags being removed accidentally