The Airstrafer Base Returns
v0.21.0.3
✅ Changes
- Increased melee attack speeds for the player and NPCs by +25% to make gameplay faster paced to match ranged combat
- Updated visuals to be more crisp
- Vastly improved camera collision code to be smoother in tight spaces, use a first person camera view, hide your holstered items, and properly point your gun in the right direction when this all happens
- New item discovery sound only plays 1 time every 30 seconds
- New item discovery UI now renders underneath the inventory UI
- Removed weirdly rendering wind particle
- Bellcoats now become aggressive slightly later in the evening, so they aren't as much of a nuisance while customers are still coming to the store
- Mops no longer knock NPCs up on heavy attacks to help prevent police bounties
- Reduced ambient occlusion effect slightly
- Added Airstrafer Base back to the map carousel when starting a new game
- Updated Airstrafe Base for new mechanics
- Added "The Island" and "Airstrafer Base" starts to main game and dedicated server
- Changed inventory slot background image to be more visible
- Deleting Last Quit Save no longer deletes all of your backups as well now. You can still load into your world through continue or load game
- Adjusted snow and sand to not be as tessellated
- Camera pulls out more in combat
- Updated item affix player stat ranges to allow for more diverse builds
🔧 Fixes
- Fixed container item duplicating outside of container in multiplayer
- Fixed woodcutting and mining EXP gain not working properly for client players
- Fixed 1 memory leak related to pathfinding
- Fixed an issue where the sale price in the shop UI could be a few cents off from the agreed price in the sale UI
- Potentially fixed mops triggering police bounties
- Optimized some file writing code paths for certain system setups, like the Steam Deck
- Fixed customers becoming invisible in some cases
- Optimized NPC sense system
- Fixed some items pushing the player around when holstered
- Dedicated servers should now properly start during the morning instead of at night
- Fixed bazaar shops not properly spawning in certain cases
- Deleting the last quit save will no longer delete the associated autosave
- Fixed some items falling out of containers when reloading them
- Fixed some items like the refrigerator becoming giant inside of containers
- Fixed an issue that could get customers stuck outside trying to avoid pathing into something that didn't exist
- The laser crossbow should no longer be invisible
- You will holster your weapon in more dialogues
- Possibly fixed a case where clients would experience something constantly following their holster
- Added aggressive memory garbage collection when sleeping and teleporting to hopefully reduce hitching and memory usage
- Reduced some hitching by calling non-allocation functions instead
- Fixed deposit item into container triggering without mouse click
- Fixed evidence box not being there with player after releasing from jail after multi arrest
- Fixed some employee clothing save load issues across plots and sessinos
- Fixed incorrect sizes on a lot of items and gives player movement problems
- Fixed some container items not saving employee settings
- Fixed a case that causes customers / other AIs to become invisible
- Fixed AI still considered attacking player after being killed
- [Dedicated Server] Fixed starting at night time
- Container UI should also properly show the affix naming for items
- Fixed Microwave encounter not spawning
- Fixed some creatures playing abnormal animations sometimes like Bellcoats
- Fixed some dialogue price text issues
- Fixed attribute localization issues
- Fixed some floating rocks on bellstalker mountain
- Fixed armored aistrafer jackets sometimes not having armor
- Fixed an issue with the ghouls in the maze
- Fixed the durable attribute and removed the requirement from it
- Made the food fridge slightly less shiny
- Pickaxe mining bonus no longer spams chat message when equipped
- Fixed an issue where remote players could not water crop plots away from host
- Fixed ranged weapon damage inflating on save load
- Fixed ambrosia's costs conversion