Multiplayer Fixes, Optimizations, Minor Gameplay Options, and More

✅ Changes

  • Added a gameplay option to keep the minimap always facing north
  • Added a gameplay option to disable automatic crouching when in bushes
  • Changed Ambrosia insurance slot visuals
  • Reviving another player or NPC now gives you a 50% discount on the revive price
  • Reduced sun shaft effect for Summer, Fall, and Winter
  • Some conversations, like totem unlocks, will no longer look back at the player's face reaction camera
  • Updated the way potions show their effects in the hover UI
  • Damage reduction and some other attributes now properly stack multiplicatively
  • Changed the way radiation and snow resistance attributes show in the hover UI because they are not multiplicative percentages
  • Updated Leyasoon's dwelling area to be more grand and have better gameplay
  • Changed item damage UI to fill up the background, instead of filling the item sprite, based on player feedback
  • Dragging an item in the inventory will now also show you its information
  • Hovering over another item while dragging one will show both attributes side by side for easy comparison
  • Improved item hover effect to render above everything else and have less of a "ghosting" effect when moving it around to empty slots
  • Hovering over an ingredient in a crafting UI will show the name of the ingredient
  • Slightly sped up stamina regeneration delay
  • Reduced stamina cost for swinging axes and pickaxes
  • Closing the glider during a fall will no longer cause you to ragdoll as long as you have stamina left
  • Added a new warmth potion to some potion seller shop stock
  • Increased the price bonus given to items with attributes. This bonus scales based on the attribute requirements
  • Ziplines will no longer keep as much momentum when you reach the end
  • Employees now complete training automatically

🔧 Fixes

  • [High Impact] Fixed several client issues that cause severe networking lag in multiplayer
  • [High Impact] Fixed game crashing/freezing from sleeping/end of day summary UI
  • [High Impact] Fixed plot starting tile able to be dismantled, causing shopkeeping softlock, same with other preplaced building pieces around the map
  • [High Impact] Fixed some issues with Leyasoon's boss fight
  • [High Impact] Possibly fixed end-of-day summary freezing for some players
  • [High Impact] Improved memory allocation code. Over a long play session on one computer, we've brought RAM down from 9GB to 4GB, which was an elusive longstanding issue! We will continue working on optimizing memory in the next few patches. This will also mean fewer hitches.
  • [High Impact] Fixed various issues with employees not using chairs properly
  • Fixed health potions not working for remote clients
  • Fixed some crafting recipes showing up as white squares instead of their actual icon
  • Fixed a case where a higher rarity ranged weapon damage could inflate on save and load
  • Fixed a case where remote clients did not receive the proper rarity damage bonuses
  • Fixed crafted by naming not saving to items properly
  • Fixed Force Feed achievement not working
  • Fixed Western Toilet collider weirdness
  • Fixed various issues with Snowville gun and herbal shopkeepers
  • Brought back the Snowville gun shop that was temporarily removed due to previous issues
  • Reduced some minor memory allocations
  • Fixed some price conversion issues with dialogues
  • Fixed cent formatting issues on some dialogues, like the innkeepers
  • Fixed prices for the death box recovery conversation
  • Fixed one case where shops showed the same summary multiple times
  • Fixed guns not rotating the upper body enough and relying only on the wrist
  • Fixed some cases where price tag and display boxes stuck on shelves for clients
  • Fixed incorrect amount of XP gained at the end of day for some skills
  • Fixed some dead bodies standing up after reloading the area/sleeping
  • Possibly fixed a case where ragdolls would go crazy in multiplayer
  • Fixed NPCs sometimes spawning damaged
  • Fixed plant pots
  • [Dedicated Server] Fixed leave lobby and change map command not working
  • Fixed Leyasoon not charging sometimes
  • Optimized Leyasoon's dwelling area
  • Fixed Stove not properly acting as a crafting item
  • Fixed floating trees in the glider mountain area
  • Fixed the player response camera not triggering properly for client players in global conversations
  • Fixed the held position for laser crossbows
  • Fixed the mesh on the optimized repeater rifle
  • Fixed quest locations on the map not being hoverable to show the task title
  • Fixed a few issues with turning in the Glider quest
  • Fixed some issues getting users stuck in the Jail Dead Drop quest
  • Fixed some rare issues with the Farming quest
  • Fixed the glider consuming too much stamina when using directional keys in air
  • Fixed the glider not allowing the user to open it on shorter distance falls
  • Pressing take all will now properly put items into an equipped backpack
  • Fixed an issue where NPCs would not properly rotate to look at remote client players
  • When customers purchase an equipable clothing piece and put it on, it now hides properly from their holstered items
  • Improved some in-line item icons in dialogues
  • NPCs should no longer instantly go back to sleep after being spoken to at night
  • Fixed various issues with the Grabber Ghouls in the Bellstalker Mountain Proving Grounds
  • Lockpicking a container should now properly open the container UI
  • Tuned armor and stamina bars so they are more reactive to stat changes
  • Fixed an issue causing the quantum copper container to not spawn the right quantity of quantum copper
  • Fixed some dexterity attributes improperly rolling on daggers and knives
  • Fixed the durable attribute sometimes not properly applying its durability bonus
  • Fixed various code exceptions
  • Fixed the lone spell shop in Kazai Village for clients
  • Fixed clients not getting the right map shading based on time of day
  • Fixed the way the water shader interacts with the map code, which was causing the water to render black. It should now be blue